Is there a reason why I would get a 25 frame drop with the addition of adding Nolan as an AI agent? Is this typical? He's not even moving around or has any AI attached. I'm also getting this warning when I add Nolan, could they be related?
Characters array resized. For best performance increase the size of the Start Character Count variable within the Deterministic Object Manager to a value of at least 2
UnityEngine.Debug:LogWarning(Object)
Opsive.UltimateCharacterController.Game.DeterministicObjectManager:RegisterCharacterInternal(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/DeterministicObjectManager.cs:295)
Opsive.UltimateCharacterController.Game.DeterministicObjectManager:RegisterCharacter(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/DeterministicObjectManager.cs:283)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnEnable() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:475)
UCC 2.02/Unity 2018.2.11f1
Characters array resized. For best performance increase the size of the Start Character Count variable within the Deterministic Object Manager to a value of at least 2
UnityEngine.Debug:LogWarning(Object)
Opsive.UltimateCharacterController.Game.DeterministicObjectManager:RegisterCharacterInternal(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/DeterministicObjectManager.cs:295)
Opsive.UltimateCharacterController.Game.DeterministicObjectManager:RegisterCharacter(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/DeterministicObjectManager.cs:283)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnEnable() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:475)
UCC 2.02/Unity 2018.2.11f1
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