FadelMS
Member
Hi,
I’m using UCC 3.3.1 with UIS 1.3.4 and the Unity Input System, Unity 6 LTS.
When I call OnEnableGameplayInput, it disables both the Unity Input System and PlayerInput. This prevents me from using keyboard keys and gamepad buttons.
My understanding is that it should only disable the Unity Input System, so that UIS can still process input from the assigned Input Action Asset.
Am I missing something here?
I’m using UCC 3.3.1 with UIS 1.3.4 and the Unity Input System, Unity 6 LTS.
When I call OnEnableGameplayInput, it disables both the Unity Input System and PlayerInput. This prevents me from using keyboard keys and gamepad buttons.
My understanding is that it should only disable the Unity Input System, so that UIS can still process input from the assigned Input Action Asset.
Am I missing something here?