Hi there!
I have a branch where I want to see if I have a ReservedWeapon. The issue is that sometimes the Move task can fail, so the Sequence exits and the Selector above carries on:
However because HasReservedWeapon is still true, I want to reenter it on the next tick, but because it has already been evaluated, it skips it. Is there anyway around this outside of forcing HasReservedWeapon to false until it reassesses the tree?
I have a branch where I want to see if I have a ReservedWeapon. The issue is that sometimes the Move task can fail, so the Sequence exits and the Selector above carries on:
However because HasReservedWeapon is still true, I want to reenter it on the next tick, but because it has already been evaluated, it skips it. Is there anyway around this outside of forcing HasReservedWeapon to false until it reassesses the tree?