Just to clear things up.
There are 3 states:
Not Equipped : In the Inventory but not in any CharacterBridge Item Collection
Soft Equipped : In one of the CharacterBridge Item Collection, but not actively equipped (This item can be shown in a holster but cannot be used)
Active Equipped : Actively equipped on the character, the Item is visible and can be used.
You do not need an ItemSlotCollection for equipment. It can be any type of ItemCollection. All you need is to set its name in the list of ItemCollection within the InventroyCharacterBridge component.
You can get all the Items in an ItemCollectionn by getting it by name and looping through the ItemStacks. Checkout these pages for examples:
Inventories are a set of Item Collection objects. This makes more sense with an example. Let’s say that a character can have items in their . . .
An Item Collection is a grouping of items. Items are stored in a list of Item Stacks where an Item Stack is a class with . . .