Illustrator
Member
Is there a way to see task variable values when running the behavior tree?
If not I'd like to suggest a feature to show the values in the inspector when clicking a task when in play mode. Have a look how Playmaker does this thing. Variable values are visible in the FSM's action when running the FSM.
If not I'd like to suggest a feature to show the values in the inspector when clicking a task when in play mode. Have a look how Playmaker does this thing. Variable values are visible in the FSM's action when running the FSM.