I've got this bug report from Unity Analytics and I wonder if I can even start figuring out what's causing it or if there's just not enough info. And how can I make sure Unity Analytics gets enough info?
System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) (at <9aad1b3a47484d63ba2b3985692d80e9>:0)
System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) (at <9aad1b3a47484d63ba2b3985692d80e9>:0)
System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) (at <9aad1b3a47484d63ba2b3985692d80e9>:0)
System.Collections.Generic.List`1[T].AddWithResize (T item) (at <9aad1b3a47484d63ba2b3985692d80e9>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunParentTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32& stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus status) (at <54e4b904ef9a4d4792c51489161280c3>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32 stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus previousStatus) (at <54e4b904ef9a4d4792c51489161280c3>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) (at <54e4b904ef9a4d4792c51489161280c3>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick () (at <54e4b904ef9a4d4792c51489161280c3>:0)
BehaviorDesigner.Runtime.BehaviorManager.Update () (at <54e4b904ef9a4d4792c51489161280c3>:0)