how i can use behavior designer more efficient?

kurnia

New member
hello currently i use fsm and want to change to behavior designer, in fsm only need use 1 state for same state, cause 1 state can connect to multiple state, but in behavior designer need more than 1 same state to connect another state, how i can use behavior designer more efficient?behavior designer.pngbehavior designer2.png
 
It really depends on what your goal is so there's not a general answer. What does your behavior tree look like right now?
 
this is my tree look like now, i want to make it efficient, cause i need to put 2 same state now, in fsm just 1 state for same state
1675497041722.png
 
Having multiple tasks that do the same thing isn't necessary a bad thing - the way that you structured your tree makes it easy to read and you can use shared variables to ensure the same vale gets set for each task.

With that said, you could do something like the attached. This is untested but it should give you an idea on how to approach it another way.
 

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