cjswanson1355
New member
How do I have two different movement types with different physics? I have a basic walk setup, but I also want a dive function where gravity gets applied and the character moves fast but has some limited control. But I can only find functionality for a single global set of physics.
I see the settings under UltimateCharacterLocomotion...but how do i have different settings depending on if my character is sliding vs walking?
I see the settings under UltimateCharacterLocomotion...but how do i have different settings depending on if my character is sliding vs walking?