How can I setup my first person arms correctly?(UFPS)

AndrewGuo

New member
I follw the documentation to use my own model to create a new character. But when I try to add and equip an assault rifle, my arms are not placed correctly and are over my head. They dont play the animation as well. I've tried two different models but it happens again. I have already us the "FPS Mesh Tool" to separate the arms too.
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Generic rigs don't retarget so you'll need to provide your own animations. This page has more info:

 
Thanks a lot, I replace the animator with "Demo" instead and it works. By the way ,how can I change the position and rotation of my weapon? I can only find the component "FirstPersonPerspectiveItem" on my weapon from the path:character/Items/weapon and I can only adjust the position and the rotation of my arms,the inspector is like this:
1669880005118.png
I cant find settings "local spawn position/rotation"
 
Local Spawn Position/Rotation will show up when you are not in play mode.
 
But I create this item as a prefab which is not attached to the arm, it doesnt appear unless I am in play mode:(
 
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