GreedyMerchant
Member
I have a game that uses the Ultimate Character controller Pseudo 3D movement type and Pseudo 3D Paths on the levels. I'm trying to use behavior designer to add AI characters to the game but they're not following the Pseudo 3D Paths and without them they don't move at all. I'm using the demo scene Behavior Tree setup and when I set up the AI I check the NavMeshAgent box. How can I make the Behavior designer work properly with the 2.5D setup?
Thanks in advance
Thanks in advance