HELP? - updated opsive+behaviorDesigner. no compiler errors - but behaviorTree logic seemed to change.

SirRingo

Member
OMG

it's wierd - the trees of my enemies are not working as they used to before the update.
exmaple - this patrol guy used to see target and go on shooting, now he shoots once -> stops. than the timing is wrong - and it feels like something changed with how he chooses to switch tasks.
2020-06-25_00h31_29.png

here is another example - this guy used to see target and shoot. now he does not leave "idle"
2020-06-25_00h28_48.png
 
The behavior tree logic didn't change with 2.2 - I would step through your tree ensuring the tasks are changing status at the time that you'd expect.
 
so maybe the most important question is how should i update properly ?
probebly I am doing something wrong in the process

that's what i did:
1.
import opsive update --> open the package file.
2.
(non relevant - updated photon pun, opsive pun add on)
3.
DELETED Behavior Designer folder from the progect (that's what it said in the release notes - right?)
--> DELETED Behavior movment add on and integration folders.
4.
--->Import BehaviorDesigner update
--> downloaded and imported all behavior designer integrations (opsive, tutorial)
--> import behavior designer movment
hit play
 
Those steps look correct. If you start a new project with just UCC, BD, the Movement Pack, and the integration does everything work correctly within the sample scene?
 
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