Hi,
Can you send me the complete errors logs, please ?
I think i I know where is the issue.
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdateCharacter () (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/UltimateCharacterLocomotion.cs:570)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.Move (System.Single horizontalMovement, System.Single forwardMovement, System.Single deltaYawRotation) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/CharacterLocomotion.cs:568)
BloodCloudStudio.Network.Mirror.Controller.Character.CharacterLocomotionBridge.Move (System.Single horizontalMovement, System.Single forwardMovement, System.Single deltaYawRotation) (at Assets/BloodCloudStudio/Network/Mirror/Controller/Scripts/Character/CharacterLocomotionBridge.cs:228)
Opsive.UltimateCharacterController.SimulationManager+SmoothedCharacter.Move (System.Boolean preMove) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Game/SimulationManager.cs:175)
Opsive.UltimateCharacterController.SimulationManager.MoveCharacters (System.Boolean preMove, System.Single interpAmount) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Game/SimulationManager.cs:783)
Opsive.UltimateCharacterController.SimulationManager.FixedMove () (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Game/SimulationManager.cs:722)
BloodCloudStudio.Network.Mirror.Controller.Game.SimulationManagerBridge.FixedUpdate () (at Assets/BloodCloudStudio/Network/Mirror/Controller/Scripts/Game/SimulationManagerBridge.cs:108)
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.UsableAction.StartItemUse (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useAbility) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Items/Actions/UsableAction.cs:453)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemAbilityStarted (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useAbility) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Items/Actions/UsableAction.cs:418)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.AbilityStarted () (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/Abilities/Items/Use.cs:406)
Opsive.UltimateCharacterController.Character.Abilities.Ability.StartAbility (System.Int32 index) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/Abilities/Ability.cs:485)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Items.ItemAbility itemAbility, System.Boolean ignoreCanStartCheck) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/UltimateCharacterLocomotion.cs:1114)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority, System.Boolean ignoreCanStartCheck) (at ./Packages/com.opsive.ultimatecharactercontroller/Runtime/Character/UltimateCharacterLocomotion.cs:899)
BloodCloudStudio.Network.Mirror.Controller.Demo.AI.NetworkAgent.Update () (at Assets/BloodCloudStudio/Network/Mirror/Controller/Demo/Scripts/AI/NetworkAgent.cs:104)