Illustrator
Member
I'm wondering why Has Entered trigger task is not working. I made a simple Playmaker FSM with Trigger event action to check if there's something wrong with my game object setup but Playmaker FSM is detecting the trigger correctly but behavior tree is not. I suspect there's something wrong with my behavior tree setup?
Has entered trigger is showing the ring around the "X" mark so it should be re-evaluating the task, right?
Has entered trigger is showing the ring around the "X" mark so it should be re-evaluating the task, right?