Hang transfer up and down limitations

Cheo

Active member

It seems that the character can adapt his animation and movement when transfering up towards a ledge that is not very far, however the adaptation is incorrect when transfering down, as the left hand initially rests lower than the target ledge if there isn't a precise distance between the two.
This may have already been brought up, but when transfering up towards a ledge that is relatively far the character ends up playing his Transfer Up animation as many times as necessary to reach it. Not only the demo content but also the hang system itself seem based on the assumption that ledges will have small and fixed distances between each other, two methods could be added to enhance the system :
-Get the distance between ledges and use it as a parameter for a blend tree, a bit like the short climb animation does.
-Tween the character's position towards the detected ledge.

I intend to try and implement the second option myself, I'll share the script and results if I'm successful.
 
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