I just know that Unity loads stuff from Resources folder like this:
Object o = Resources.Load(...);
and loads Asset Bundles like this:
AssetBundle b = DownloadHandlerAssetBundle .... [ some code ]
Object o = b.LoadAsset(..);
I'm loading my NPCs that have BehaviorTree components from AssetBundles, but not sure how I should load the global vars, or if Behavior Tree knows to look for that somehow?