mostlyhuman
Member
No idea why. If i close unity and reopen the project the error pops back up almost immediately
Code:
OutOfMemoryException: Out of memory
System.Array.CreateInstance (System.Type elementType, System.Int32[] lengths) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Array.CreateInstance (System.Type elementType, System.Int32 length) (at <437ba245d8404784b9fbab9b439ac908>:0)
BinaryDeserialization.LoadField (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Type fieldType, System.String fieldName, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Object obj, System.Reflection.FieldInfo fieldInfo) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadFields (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Object obj, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadField (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Type fieldType, System.String fieldName, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Object obj, System.Reflection.FieldInfo fieldInfo) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadFields (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Object obj, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.BytesToSharedVariable (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Byte[] bytes, System.Int32 dataPosition, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Boolean fromField, System.Int32 hashPrefix) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadField (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Type fieldType, System.String fieldName, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Object obj, System.Reflection.FieldInfo fieldInfo) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadFields (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Object obj, System.Int32 hashPrefix, BehaviorDesigner.Runtime.IVariableSource variableSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <ddb5579d0d23478c9f73ec2f99600079>:0)
BehaviorDesigner.Editor.GraphDesigner.Load (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, UnityEngine.Vector2 nodePosition) (at <4b28e19850d5443cb0dab9a889df4542>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.LoadBehavior (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, System.Boolean inspectorLoad) (at <4b28e19850d5443cb0dab9a889df4542>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.LoadBehavior (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior) (at <4b28e19850d5443cb0dab9a889df4542>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.BehaviorSelectionCallback (System.Object obj) (at <4b28e19850d5443cb0dab9a889df4542>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)