Flamehead
Member
When in the free climb mode, does the script update the vertical controls to something different to move the character up and down on the y axis? Versus up and down on the z-axis while in regular walk/run mode.
Trying to implement a jump to a wall behind the character and most controls that do this have you hold the left joystick down and the character IK reaches back to signal you're going to jump away from the wall you're on. Is the script actually changing the controls of where the forward character movement is applied? Or is this just some kind of visual trickery that's not changing the controls?
Thanks,
Payton
Trying to implement a jump to a wall behind the character and most controls that do this have you hold the left joystick down and the character IK reaches back to signal you're going to jump away from the wall you're on. Is the script actually changing the controls of where the forward character movement is applied? Or is this just some kind of visual trickery that's not changing the controls?
Thanks,
Payton