Steinvorth
Member
I am having trouble using the FPS mesh tool correctly with UFPS. Since I'm using characters who are a whole mesh, I am using the integration from the FPS mesh tool. This is causing some troubles, like the arms being not in sync with the camera when crouching. This error does not happen when using the nolan character, I have only encountered it with this integration, and with other assets that need this integration. Any idea how to fix it? This is using unity 2021.1.17f