FPS Mesh Tool not working correctly... maybe

Steinvorth

Member
I am having trouble using the FPS mesh tool correctly with UFPS. Since I'm using characters who are a whole mesh, I am using the integration from the FPS mesh tool. This is causing some troubles, like the arms being not in sync with the camera when crouching. This error does not happen when using the nolan character, I have only encountered it with this integration, and with other assets that need this integration. Any idea how to fix it? This is using unity 2021.1.17f
 

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With FPS Mesh Tool the arms us the same humanoid animation as what the full body does. So that means when the character crouches the arms are going to crouch as well and go out of view. You'll need to adjust the animator on the arms so it doesn't play a crouching animation.
 
With FPS Mesh Tool the arms us the same humanoid animation as what the full body does. So that means when the character crouches the arms are going to crouch as well and go out of view. You'll need to adjust the animator on the arms so it doesn't play a crouching animation.
Thanks! It did work, but I did it by removing the crouch animations from the animator. This makes the arms tilt upwards when crouching. Is there another way of making the animations not play when crouching?
 

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