Cheo
Active member
Hello, when throwing an FPS character's last remaining grenade, at the very moment the grenade is actually thrown the grenade item is immediately unequipped and so do the FPS arms disappear. This can be seen in the demo scene as shown in this video :
This is not something you would expect to see in any commercial FPS game. Is there a way to make it so that the arms stay displayed for a specified amount of time when throwing the last remaining throwable ? As one last note, this only happens in FPS mode, and the Reequipping animation is used in TPS mode. Hope you can look into this and apply a fix for the demo as well, thanks.
This is not something you would expect to see in any commercial FPS game. Is there a way to make it so that the arms stay displayed for a specified amount of time when throwing the last remaining throwable ? As one last note, this only happens in FPS mode, and the Reequipping animation is used in TPS mode. Hope you can look into this and apply a fix for the demo as well, thanks.