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Formations pack for Behavior Designer Pro?

Krysalis

New member
I see from another post that you are working on an update to the tactical pack for BD Pro. Are you also planning an update for the Formations pack? I just purchased BD Pro last week but have a specific use case that would be covered by the Formations Pack. I may be using ECS which may complicate updating the package myself.
 
Yes, I'm working on the Formations Pack now and then will work on the Tactical Pack. Both packs will use the GameObject workflow since Unity doesn't have a native ECS pathfinding solution. But they are coming, and eventually I'd like to support the true ECS approach.
 
@Justin
Have you thought about trying a solution with A* Pathfinding? Would be interesting to see the results.

The "A* Pathfinding Project" for Unity, developed by Aron Granberg, incorporates ECS (Entity Component System) for improved performance and flexibility. The project includes an ECS-powered movement script called FollowerEntity, which utilizes Unity's DOTS (Data-Oriented Technology Stack). This script leverages ECS to manage agent movement, offering features like local avoidance, smooth movement, and more, while abstracting away the complexity of ECS for easier usage
 
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