Force rotation of the camera

Koyyle

New member
I want to force the player camera to look at the transform of an object when I interact with it. I've tried using the Look At ability, but it isn't running when I interact with the object. Sorry if this is a noob question
 
The interact section of the demo shows how to do it. All interactables have a "look at" target attached as a child. As soon as you get close to the object (enter the trigger collider), the LookAt ability becomes active.
 
I've just tried to implement this....
It appears as though this ability makes the 'Character' look at the object right? Not the 'camera'?

I'm also looking to make the Camera look at points of interest.
 
That's correct - the camera doesn't look at the target. For that you'll need to create a new view type.
 
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