digitalOctopus
Member
Hello, I am using Gaia and CTS to create an outdoor terrain with different textures which blend together, and I'm trying to set up the footsteps to sound accurate. I have the Surface Manager configured with a Sand Surface Type, and a generic fallback surface type. The Sand surface type is set up with the correct impact elements, and I've made sure that the surface type is mapped to all of the different textures which make up the sand areas on the map. However when my character walks across the sand, I hear the Generic surface impact. If I change my fallback surface type to be sand instead of generic, the sound is correct, but obviously this will not work right on other surfaces.
I'm curious if there are any known issues with using CTS to assign terrain textures, or if I might be missing something else? Thanks!
I'm curious if there are any known issues with using CTS to assign terrain textures, or if I might be missing something else? Thanks!