Feel intergration

vuji

New member
Hi Justin,

I'm a bit stuck on the Feel integration. I created a child object on my player's hierarchy with the MMF Player, added PlayFeedbacks to the effects, and set an ability to trigger it. The problem is it starts immediately when I launch the game and the effect just stays on. I've been messing with the settings for a few hours now but can't figure out how to get it to only play when an ability activates.

Also, how do effect indexes work? I can't find anything about them in the docs or the forum.
 
If you place a breakpoint within PlayEffects.Start what is the callstack? On the ability you can specify which effect should play when the ability starts.

Also, how do effect indexes work? I can't find anything about them in the docs or the forum.
The index refers to the effect element within the effects list.
 
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