[feature request?] Multiple Object Identifiers

DankP3

Active member
Admittedly I could have done more investigation before posting, but this appears the case...

It appears object detection abilities only check the first Object Identifier component (ie. They expect one) . As abilities/mechanics get more complex (eg. Vault a low wall or take cover behind it vs take cover by high wall or wall run, etc.. ) , objects need multiple identities for dual purpose. So the code needs to collect them all and loop through for identities when starting abilities?
 
Right now the correct way to handle this situation is the use a layer mask that is applied to both the cover and vault layers. I just made a change though so you can use multiple Object Identifiers with the Detect Object ability which will then allow you to have a unique object ID for each object.
 
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