[Feature Request/Bug Report] PlayerInput.cs needs public property access to protected m_EnableGameplayInputEvent

rkeown

Active member
I'm posting this as both a Feature Request and a Bug Report, due to the coding constructs and access to other module defined access to events.

1. Ultimate Character Controller v2.2.1

Because there is no public access to the event, it prevents late binding to the UnityInput game component, and requires the event listener to be added via the Editor Inspector. The majority of game components pertaining to the Ultimate Character Controller, for a character, currently have these events exposed so that they can be set either via the editor, or at runtime.
 
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