wrymen
New member
I would strongly suggest adding the node groups, as this seems like a very base-bone functionality used in many other tree or state machine frameworks. I was really surprised that behavior designer did not already have this
- you could create box group and add or remove nodes from it
- dragging the group would also drag/reposition all the nodes in it
- you can name the group
- you can hide the group (also hides all the nodes in it)
(Example from NodeCanvas in Unity)
Unity Visual Scripting
UE4 Blueprints
- you could create box group and add or remove nodes from it
- dragging the group would also drag/reposition all the nodes in it
- you can name the group
- you can hide the group (also hides all the nodes in it)
(Example from NodeCanvas in Unity)
Unity Visual Scripting
UE4 Blueprints