Hi there, I'm after advice as how to achieve something a little bespoke with the package. In the first image, I'm changing the character's gravity (so the quad marked with the 'x' effectively becomes the new floor). What I'd like to achieve is the character falling towards this quad (the new floor) while rotating and aligning to the normal of the quad. This seems similar to the functionality the package currently supports - dynamic gravity and aligning to floor - but I can't quite achieve these results. Is there an obvious workaround that springs to mind so this is achievable?
Thanks, and great package!
Thanks, and great package!