Stephen Webb
New member
So, once again the title says it all. In a previous project, I had a single ExternalBehaviorTree that I could put onto several different characters and they would all exhibit the same behavior, which is expected. I never had an issue where the one ExternalBehaviorTree Asset ever lost it's tasks. For some reason, this is not the case in my new project. Can anyone explain why, or what could possibly cause this?