oatmealaddict
New member
Hello,
I'm not sure if I get the workflow right on this:
I use a NPC prefab which has a behavior tree on it. I also have multiple external behavior trees (e.g. PoliceOfficer and BankRobber).
If I want to assign any of these, do I have to make another behavior and then use an external behavior reference task, or can I just assign it directly?
My thought would have been to assign it to the "External behavior" field on the inspector, but it is always greyed out.
Thank you very much in advance.
I'm not sure if I get the workflow right on this:
I use a NPC prefab which has a behavior tree on it. I also have multiple external behavior trees (e.g. PoliceOfficer and BankRobber).
If I want to assign any of these, do I have to make another behavior and then use an external behavior reference task, or can I just assign it directly?
My thought would have been to assign it to the "External behavior" field on the inspector, but it is always greyed out.
Thank you very much in advance.