Absent83
Member
Please check one more error during item building.
This error appears after several character and item build and destroy operations.
[Exception] IndexOutOfRangeException: Array index is out of range.
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
ItemBuilder.BuildItem() Assets/Opsive/UltimateCharacterController/Scripts/Utility/Builders/ItemBuilder.cs:116
114: if (itemSetManager != null && itemType.CategoryIndices != null) {
115: for (int i = 0; i < itemType.CategoryIndices.Length; ++i) {
-->116: var category = itemSetManager.CategoryItemSets;
117: hasItemType = false;
118: for (int j = 0; j < category.ItemSetList.Count; ++j) {
ItemManager.DrawNewItem() Assets/Opsive/UltimateCharacterController/Editor/Managers/ItemManager.cs:265
263: GUI.enabled = canBuild;
264: if (GUILayout.Button("Build Item")) {
-->265: var item = ItemBuilder.BuildItem(m_Name, m_ItemType, m_AnimatorItemID, m_Character, m_SlotID, m_AddToDefaultLoadout, m_FirstPersonObject, m_FirstPersonObjectAnimatorController,
266: m_FirstPersonVisibleItem, m_FirstPersonItemSlot, m_FirstPersonVisibleItemAnimatorController, m_ThirdPersonObject, m_ThirdPersonItemSlot, m_ThirdPersonObjectAnimatorController,
267: m_InvisibleShadowCaster, m_ActionType, m_ActionItemType);
ItemManager.OnGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/ItemManager.cs:109
107: if (m_DrawNewItems) {
108: GUILayout.Label("New Item", InspectorUtility.CenterBoldLabel);
-->109: DrawNewItem();
110: } else {
111: GUILayout.Label("Existing Item", InspectorUtility.CenterBoldLabel);
MainManagerWindow.OnManagerGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:407
405: GUILayout.Label(m_ManagerNames[m_MenuSelection], ManagerTitle);
406: GUILayout.Space(2);
-->407: m_Managers[m_MenuSelection].OnGUI();
408: GUILayout.EndArea();
409: }
MainManagerWindow.OnGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:310
309: // Draw the manager.
-->310: OnManagerGUI();
312: // Use a custom serialization for any changes since Unity's serialization doesn't support abstract inheritance.
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232
MethodBase.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115
HostView.Invoke() C:/buildslave/unity/build/Editor/Mono/HostView.cs:295
HostView.Invoke() C:/buildslave/unity/build/Editor/Mono/HostView.cs:288
HostView.InvokeOnGUI() C:/buildslave/unity/build/Editor/Mono/HostView.cs:255
This error appears after several character and item build and destroy operations.
[Exception] IndexOutOfRangeException: Array index is out of range.
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
ItemBuilder.BuildItem() Assets/Opsive/UltimateCharacterController/Scripts/Utility/Builders/ItemBuilder.cs:116
114: if (itemSetManager != null && itemType.CategoryIndices != null) {
115: for (int i = 0; i < itemType.CategoryIndices.Length; ++i) {
-->116: var category = itemSetManager.CategoryItemSets;
117: hasItemType = false;
118: for (int j = 0; j < category.ItemSetList.Count; ++j) {
ItemManager.DrawNewItem() Assets/Opsive/UltimateCharacterController/Editor/Managers/ItemManager.cs:265
263: GUI.enabled = canBuild;
264: if (GUILayout.Button("Build Item")) {
-->265: var item = ItemBuilder.BuildItem(m_Name, m_ItemType, m_AnimatorItemID, m_Character, m_SlotID, m_AddToDefaultLoadout, m_FirstPersonObject, m_FirstPersonObjectAnimatorController,
266: m_FirstPersonVisibleItem, m_FirstPersonItemSlot, m_FirstPersonVisibleItemAnimatorController, m_ThirdPersonObject, m_ThirdPersonItemSlot, m_ThirdPersonObjectAnimatorController,
267: m_InvisibleShadowCaster, m_ActionType, m_ActionItemType);
ItemManager.OnGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/ItemManager.cs:109
107: if (m_DrawNewItems) {
108: GUILayout.Label("New Item", InspectorUtility.CenterBoldLabel);
-->109: DrawNewItem();
110: } else {
111: GUILayout.Label("Existing Item", InspectorUtility.CenterBoldLabel);
MainManagerWindow.OnManagerGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:407
405: GUILayout.Label(m_ManagerNames[m_MenuSelection], ManagerTitle);
406: GUILayout.Space(2);
-->407: m_Managers[m_MenuSelection].OnGUI();
408: GUILayout.EndArea();
409: }
MainManagerWindow.OnGUI() Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:310
309: // Draw the manager.
-->310: OnManagerGUI();
312: // Use a custom serialization for any changes since Unity's serialization doesn't support abstract inheritance.
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232
MethodBase.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115
HostView.Invoke() C:/buildslave/unity/build/Editor/Mono/HostView.cs:295
HostView.Invoke() C:/buildslave/unity/build/Editor/Mono/HostView.cs:288
HostView.InvokeOnGUI() C:/buildslave/unity/build/Editor/Mono/HostView.cs:255
Last edited: