I'm trying to implement a Shared Variable very similar to a dynamic enum (which don't exist as far as I know).
Basically, I would like to implement a dropdown to select a value from, just like you would with a Shared Variable created from an enum, but I need to build the contents of the dropdown from the Owner's internal workings which are not static.
I know you can create selectable lists dynamically. I see them with things like Game Objects, and scriptable Objects. But instead of querying Unity, I would just like to create, let's say a list Key Value pairs and then created the selectable dropdown from them.
Clear as mud?
Hopefully, thanks in advance.
Basically, I would like to implement a dropdown to select a value from, just like you would with a Shared Variable created from an enum, but I need to build the contents of the dropdown from the Owner's internal workings which are not static.
I know you can create selectable lists dynamically. I see them with things like Game Objects, and scriptable Objects. But instead of querying Unity, I would just like to create, let's say a list Key Value pairs and then created the selectable dropdown from them.
Clear as mud?
Hopefully, thanks in advance.