Hi,
I'm using Behavior Tree + Movement pack + Third Person Controller. I took the existing BehaviorTree from the demo scene that is used by the enemy agent. It works well and it moves and melee attacks the player when they get close. In my scene I'm trying to make the enemy bigger by changing the scale x,y,z to twice as large, when I do that the enemy still runs after the player but doesn't melee attack anymore.
I was wondering what I should be looking for. I played around with the colliders of both the player and the enemy but didn't seem to help me. I did notice that the enemy stops attacking if I change the scale of the Y value. If I change X and Z scale the enemy still attacks well. If I change the player scale to twice as large and keep the enemy the same size, the enemy will still attack, so it's only when I make the enemy bigger that I'm having issues. Thanks!
I'm using Behavior Tree + Movement pack + Third Person Controller. I took the existing BehaviorTree from the demo scene that is used by the enemy agent. It works well and it moves and melee attacks the player when they get close. In my scene I'm trying to make the enemy bigger by changing the scale x,y,z to twice as large, when I do that the enemy still runs after the player but doesn't melee attack anymore.
I was wondering what I should be looking for. I played around with the colliders of both the player and the enemy but didn't seem to help me. I did notice that the enemy stops attacking if I change the scale of the Y value. If I change X and Z scale the enemy still attacks well. If I change the player scale to twice as large and keep the enemy the same size, the enemy will still attack, so it's only when I make the enemy bigger that I'm having issues. Thanks!
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