The integration has nothing to do with the actual behavior of EmeraldAI. It is only so that Opsive can attack and damage EAI and vice versa. If there is a behavior problem, it is solely the fault of EmeraldAI or its configuration.I have tried the integration and it works, it's just that, when being chased by AI and then hiding or away from the range he doesn't let go of his work target. Is it lacking of integration or should it adjust the settings of the Emerald AI?
The line where it saysOpsiveBridge
Yes
But i have 5 errors)
Emerald AI: 2.4.1Those errors are unrelated to the EmeraldAI integration for Opsive. It looks like you have something wrong with your EmeraldAI. What version of that are you using?
THANKS!!! I'M A IDIOT!You're missing a parameter. The function is supposed to have the following as the last parameter:
bool CriticalHit = false
As follows:
public void SendPlayerDamage(int DamageAmount, Transform Target, EmeraldAISystem EmeraldComponent, bool CriticalHit = false)
No, just inexperienced.THANKS!!! I'M A IDIOT!
Hi! (again)No, just inexperienced.
Make sure your weapon's Impact Layers include the layer that the Emerald AI is on.Hi! (again)
I can't beat my AI (AI can kill me, but i can't kill him)
No errors. Help pls, i inexperienced)