Hi, I'm encountering a strange problem with Behavior Designer in my builds, but not when I run in the editor.
Basically none of my behaviors work in my build, even though they work find when I run in the editor.
Checking the logs, I'm getting a ton of the errors below, so I'm thinking it has something to do with my external behavior trees.
Do I need to do something special to make sure my external trees (and global variables) get copied into the build properly?
Is there documentation on this somewhere? I checked on the External Behavior Trees page and found nothing special about building.
Thanks!
Basically none of my behaviors work in my build, even though they work find when I run in the editor.
Checking the logs, I'm getting a ton of the errors below, so I'm thinking it has something to do with my external behavior trees.
Do I need to do something special to make sure my external trees (and global variables) get copied into the build properly?
Is there documentation on this somewhere? I checked on the External Behavior Trees page and found nothing special about building.
Thanks!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (BehaviorDesigner.Runtime.ExternalBehaviorTree) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
A scripted object (probably BehaviorDesigner.Runtime.ExternalBehaviorTree?) has a different serialization layout when loading. (Read 52 bytes but expected 7240 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
The referenced script (BehaviorDesigner.Runtime.ExternalBehaviorTree) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
A scripted object (probably BehaviorDesigner.Runtime.ExternalBehaviorTree?) has a different serialization layout when loading. (Read 52 bytes but expected 11256 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
The referenced script (BehaviorDesigner.Runtime.ExternalBehaviorTree) on this Behaviour is missing!