Hey Justin,
Thanks for the prompt response. The main error i'm getting is the following:
IndexOutOfRangeException: Index was outside the bounds of the array.
BehaviorDesigner.Editor.BehaviorDesignerUtility.GetTaskGUIStyle (System.Int32 colorIndex) (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.NodeDesigner.DrawNode (UnityEngine.Vector2 offset, System.Boolean drawSelected, System.Boolean disabled) (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.GraphDesigner.DrawNodeChildren (BehaviorDesigner.Editor.NodeDesigner nodeDesigner, UnityEngine.Vector2 offset, System.Boolean disabledNode) (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.GraphDesigner.DrawNodeChildren (BehaviorDesigner.Editor.NodeDesigner nodeDesigner, UnityEngine.Vector2 offset, System.Boolean disabledNode) (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.GraphDesigner.DrawNodes (UnityEngine.Vector2 mousePosition, UnityEngine.Vector2 offset) (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.DrawGraphArea () (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.Draw () (at <d917a79751444cb5b4a389f044c18334>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.OnGUI () (at <d917a79751444cb5b4a389f044c18334>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <9a184ab867bb42c296d20ace04f48df3>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <9a184ab867bb42c296d20ace04f48df3>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <9a184ab867bb42c296d20ace04f48df3>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <9a184ab867bb42c296d20ace04f48df3>:0)
UnityEditor.DockArea.OldOnGUI () (at <9a184ab867bb42c296d20ace04f48df3>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)
Which occurs every half hour or so. When that happens the graph looks like the attached file. However, if I switch to the prefab, everything about the graph is fine.
Cheers,
Colton