Thank you for your response.
My Unity version is 2020.3.33f1. BD version is 1.7.3.
This is what it looks like in play mode:
This is what it is like in Editor mode:
HasBar is a conditional task I wrote for my game. It just checks the amount and percentage of a resource bar (health, stamina, mana, etc.) of a unit in my game. Check type is an Enum (BarType) in my game.
The associated script that contains FetchBarByType and TotalHitPointRemain is not convenient to share on public website. If you need to see them as well, I can send you via email.
Can you send a repro scene to support@opsive.com with everything compiling so I can take a closer look? Feel free to strip out as much unnecessary code/components as you need to.