Editor GUI glitched in play mode when inspecting a Conditional Evaluator task

Are you able to reproduce this within a fresh project? I just tried but wasn't able to. What tasks do you have added to the stacked conditional task?
 
Thank you for your response.
My Unity version is 2020.3.33f1. BD version is 1.7.3.
This is what it looks like in play mode:
1661715892023.png
This is what it is like in Editor mode:
1661715938370.png

HasBar is a conditional task I wrote for my game. It just checks the amount and percentage of a resource bar (health, stamina, mana, etc.) of a unit in my game. Check type is an Enum (BarType) in my game.
1661716078742.png
The associated script that contains FetchBarByType and TotalHitPointRemain is not convenient to share on public website. If you need to see them as well, I can send you via email.
 
Can you send a repro scene to support@opsive.com with everything compiling so I can take a closer look? Feel free to strip out as much unnecessary code/components as you need to.
 
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