LittleGrassHopper
Member
I am currently implementing items actions. I have tested the both item actions type "DropAction" and "ItemDropItemAction".
I consider that you have 2 kinds of action provided with the asset. Actions that comes as a common basic action on the shelf (like DropAction) and customed actions that comes like example (demo actions DemoConsumeItemAction).
I distinghish what is it on the shelf and what it comes as examples because I need to understand what needs extra coding or tuning and what can be accomplished fully with the asset with just some tuning.
Then for DropItemAction, I don't understand that the Pickup ItemPrefab is required here. It should be the item that is dropping?
I am confused to put an arbitrary gameobject here. But maybe I am wrong. Could you explain a little bit?
Another point is when I test with a pickup object (my sword) in this field, it is working fine but the sword is to close to the player and it is automatically equipped again!
I consider that you have 2 kinds of action provided with the asset. Actions that comes as a common basic action on the shelf (like DropAction) and customed actions that comes like example (demo actions DemoConsumeItemAction).
I distinghish what is it on the shelf and what it comes as examples because I need to understand what needs extra coding or tuning and what can be accomplished fully with the asset with just some tuning.
Then for DropItemAction, I don't understand that the Pickup ItemPrefab is required here. It should be the item that is dropping?
I am confused to put an arbitrary gameobject here. But maybe I am wrong. Could you explain a little bit?
Another point is when I test with a pickup object (my sword) in this field, it is working fine but the sword is to close to the player and it is automatically equipped again!
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