Drag and Drop Setup (Classic Schema)

GilbertT

New member
I am having trouble setting up a simple drag and drop for the inventory system for the Classic Schema setup. I have read the documentation, and it seems to be setup correctly, but obviously something is not correct

I have provided images to showcase how i set it up, any help would be greatly appreciated!


Image20260109141624.pngImage20260109141626.pngImage20260109141615.png
 
Thank you for the reply! I have added in the Drag Handler and Move Cursor, but now it's throwing an Item ID error and I am not sure what I did wrong with the setup. I have added images showcasing the item in question and the error itself.

Any help would be appreciated!
 

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I've never scene this error before. I can't see the full error message from your screenshot.
Please whenever you haver errors in the console. make sure to copy paste the entire stack in your post. This way I can know where the error originates from

From your screeshot I can see the error coming from a crafting recipe. Could you check all your recipes and make sure none of them has a null item in their list of ingredients and/or results

I don't know how that could have anything to do with drag and drop though...
 
Thanks for the reply!

Here is the full error that it is currently throwing:

The database has errors and some could not be automatically fixed.
UnityEngine.Debug:LogError (object)
Opsive.UltimateInventorySystem.Editor.Managers.InventoryMainWindow:ValidateDatabase () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Managers/InventoryMainWindow.cs:333)
Opsive.UltimateInventorySystem.Editor.Managers.InventoryMainWindow:OnEnable () (at ./Packages/com.opsive.ultimateinventorysystem/Editor/Managers/InventoryMainWindow.cs:221)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

I do not plan on using crafting in my project, so I removed all the recipes which seemed to have fixed the Item ID error.

The drag and drop is still not working.
 
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