P3ndragonX
Member
Hello,
Can I use Deathmatch with the Pun Add-on?
Thanks!
Can I use Deathmatch with the Pun Add-on?
Thanks!
Well I'm working on using them together.I know this is an old thread, just wondering if anyone has made any progress on integrating Pun with the AI kit? I just purchased all the stuff needed to make the Death AI Kit work, and already digging in to see what it's going to take to make it work with my setup and Pun.
This will only be because for example in Game A (Master), Player B's shooting is being synched and therefore damaging Game A's AI, not necessarily because Game A's AI exists in Game B (It sounds like it does not exist in Game B, otherwise it would be seen)No errors regarding the viewID's. I've looked at the PhotonView component while the game is running, and I can see assigned viewID's, but for each AI, isMine is true. I'm assuming it's the same for the remote client.
My players are correctly synched. They are able to see and interact with each other.
edit: I should add that the players are able to shoot at and do damage to the AI they can and cannot see. Obviously it is pretty hard to hit something that is invisible, but when I am able to accomplish it, I can hit player B's AI even though I can't see them.
Hmmm, seems like perhaps these AI aren't fully set up PUN characters yet if you are only now adding PUN componenets?I think I've got it. I added the Pun Transform monitor component to the AI objects and now I am able to see both AI's for both player A and B and vice versa. The team colors and things like that don't match. Animations are still off, or not being synched properly. But, it's closer.