KPDN
Member
Currently, at the stage where one is already familiar with the behavior tree process, how can one learn the so-called "behavior tree design pattern" in order to enhance one's ability in behavior tree design?
In the document "conditional-aborts", there is (as shown in Figure 1) a simple design pattern. Drawing a parallel from this, are there any other superior macro-level design concepts?
In the document, I only found some basic introductions to the software functions. So, are there any tutorials about the design concept of behavior trees and the advanced aspects? (Perhaps exists?)
My current thoughts mainly revolve around the depth of the behavior tree and the relationship between "conditional-aborts". Are there any other better directions to explore?
In the document "conditional-aborts", there is (as shown in Figure 1) a simple design pattern. Drawing a parallel from this, are there any other superior macro-level design concepts?
In the document, I only found some basic introductions to the software functions. So, are there any tutorials about the design concept of behavior trees and the advanced aspects? (Perhaps exists?)
My current thoughts mainly revolve around the depth of the behavior tree and the relationship between "conditional-aborts". Are there any other better directions to explore?