So I am noticing a HUGE difference in between the editor and building the game using the third person character: I can shoot the character in the head and he will die instantly in the editor yet when I build the game it seems the colliders get enlarged?? When I build and play I can shoot about a foot above the characters head and it still acts like he is being hit yet does not register the head collider being hit! I can shoot up to a foot in front of the character and it still counts as a hit as well!
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