Hi pako.
Are you able to reproduce this issue in a simple scene like the feature scenes?
If so could you send me that scene so I can reproduce it on m machine?
For me it works just fine, so I don't really know what the issue could be
Hi,
Yes, I reproduced it just now on the "1 Minimalist (Inventory Grid)" scene"
1. I set the game resolution to 1920x1080
2. I opened UIDesigner/Item Description tab
3. I set the Parent Transform to "Inventory Canvas"
4. I selected the "Standard" preset
5. I clicked on the Create button
6. I set the "Inventory Canvas" in the "Panel Bounds" Field of the ItemViewSlotPanelToTooltip component
7. I set the "Inventory Grid" as the "Item View Slot Container" field
8. I clicked on the "Bind Item View Slot Container" button
9. I started Play Mode
10. As I clicked on each Slot, progressively going towards the ones to the right, the Tooltip moved out of bounds.
I use Portrait rather than Landscape in the game I'm developing, so "out of bounds" is more noticeable.
By the way, I don't know if this is related, but I just noticed that as soon as I enter Play Mode, the "Parent Transform" and the "Item View Slot Container" fields in the UIDesigner/Item Description tab lose their settings, i.e. they are "automatically" reset to null when Play Mode is entered.