Decal On enemies

See the docs I linked for the surface system. You've got a surface impact ("Bullet on <surface>") which is identifying the enemy as that surface. Check the surface manager - the enemy's textures may be included in it, if so you can just remove them. If that's not it, check the bullet surface impact and see what surface type/s it targets, then you can just check if your character has the SurfaceIdentifier component and remove it (or change the surface type).
 
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