Cursor Starts Invisible in 2.5D

Hello,

I have checked off "disable cursor" and "enable cursor with escape" under Unity Input, but the cursor seems to be invisible in the beginning no matter what in a 2.5D scene. I remember with TPC that there was a dialogue system component that would enable the cursor. Is there a way to enable it when game is started within UCC?
 
I just tried it and when Disable Cursor was not selected the cursor wasn't disabled. Make sure you don't have any states affecting it nor other characters that could be affecting it.
 
It must be Blitz! I just recalled that it was also Blitz in TPC. I always keep forgetting it has a player tag. I really like that horse, though :)
 
It was Blitz. (He confessed!).

By the way do you know if the HAP integration is coming along? Do you think the "on the horse" attack abilities will work with HAP as well?
 
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