Hi Justin, congrats on the launch . Super excited to get going with BT pro at some point in the near future. For now, Just a few questions:
We have been using BT legacy in our project for 3years and there is a lot built on the legacy BT. Can I run BT legacy and BT pro in the same project? Migration would likely happen piecemeal as not to regress features.
How much more performant use Pro? We are looking at ways to scale our unit count from 200 units currently and BT pro seems like a possible solution for this. It’s a colony city builder game. Would Pro give use additional performance? Do you have date on how much it performa compared to legacy?
Does the use of DOTs or burst increase compile time? This is always an ongoing battle and just wanted to see if there was any additional over head as our iteration Time is already slower thank we’d like.
Thanks for any insight here. looking forward to using/purchasing pro soon.
Wes
We have been using BT legacy in our project for 3years and there is a lot built on the legacy BT. Can I run BT legacy and BT pro in the same project? Migration would likely happen piecemeal as not to regress features.
How much more performant use Pro? We are looking at ways to scale our unit count from 200 units currently and BT pro seems like a possible solution for this. It’s a colony city builder game. Would Pro give use additional performance? Do you have date on how much it performa compared to legacy?
Does the use of DOTs or burst increase compile time? This is always an ongoing battle and just wanted to see if there was any additional over head as our iteration Time is already slower thank we’d like.
Thanks for any insight here. looking forward to using/purchasing pro soon.
Wes