Just a thought, if anyone would like to see a behavior tree for Opsive AI making use of a BoardSource (within Ultimate Seating Controller) or something for an example use with anything within Ultimate Seating Controller, let me know, I own Behavior Designer but have no yet had much to use it for. I'm figuring it would be something useful and if people are interested in seeing something like that, then it will be a fun place to start...
So if your interested in something like this, leave a like or comment with your thoughts on the implementation.
It will be shared here when completed.