Cinemachine integration is broken in 3.1.2

discofever

Member
I know it's been reported several times but again, it doesn't work. Followed the tutorial on the download page; for my first person view.
Trying to change every setting doesn't affect the view. Also even setting the FOV to 180 doesn't change the FOV of the Main Camera.

Any idea ?



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I just tried my sample integration and it worked using Cinemachine 2. Here's a sample scene you can compare against (it's a pretty barebones scene).
 

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Nevermind, I've removed Opsive from my project. I'm done wasting my time (and money) for broken stuff you don't care to fix. I will take time to leave a proper review on the way you "support" your assets over the years.
 
I'm at gamescom right now so I have limited time. I plan on having this fixed for the next update. With that said, since it's an integration I should not need to do an entire release. I'd really like to support version 3 of cinemachine since it's the future of it.
 
I got 99 problems and integrations is all of em! Cinemachine namespace errors all over once you import the cinemachine integration package. I think it's just a naming issue since unity changed it with v3. I'm pretty sus as a dev though so you probably should take a look for yourself. I'll start a new thread, but I can't get the Master Audio integration to work right either. I'm in Unity 6, so I'm sure there's a lot of my problem right there. I'm not working towards production yet, really just learning everything still. I got a ton of assets to throw a quick game together as fast as possible to goof around with, but I'm having trouble getting everything to work together.
 
Listing the errors will help, but make sure you are using Cinemachine 3. Cinemachine 2 is no longer supported. Also, just to be sure everything is imported correctly try a fresh project with just the character controller, Cinemachine 3, and the integration.
 
I got 99 problems and integrations is all of em! Cinemachine namespace errors all over once you import the cinemachine integration package. I think it's just a naming issue since unity changed it with v3. I'm pretty sus as a dev though so you probably should take a look for yourself. I'll start a new thread, but I can't get the Master Audio integration to work right either. I'm in Unity 6, so I'm sure there's a lot of my problem right there. I'm not working towards production yet, really just learning everything still. I got a ton of assets to throw a quick game together as fast as possible to goof around with, but I'm having trouble getting everything to work together.
Unity has a bug that you cant find Cinemachine 3 directly from the package manager,you have to download from git url
 
The Cinemachine integration has been updated to support version 3. The docs have also been updated: https://opsive.com/support/documentation/ultimate-character-controller/integrations/cinemachine/
Hi,

Thank you for update to support Cinemachine 3. We currently trying to set up this integration, but runned into a problem on how control camera rotation. Could you advice?

1. On Camera Controller we selected "Third Person Cinemachine"

2. Debug shows that information from Control Freak 2 tocuhpad correctly arrives and send it into a ViewType:
2.JPG

3. But in Cinemachine type of view this input just ignored and said that Cinemachine will do itself.
3.JPG

Could you help to undertand how we should set up rotation of camera?
We use UCC 3.2 + CF2 + Cinemachine 3.1.3.

Best Regards,
Dmitrii
 
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Cinemachine does its own input handling so you'll need an integration between Cinemachine and Control Freak. The Cinemachine View Type does not set the input.
 
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