Is it so simple like just dragging both hands IK from the character to the IK slots on the weapon? It looks a bit weird I must say, is there any IK target for The hands so they just snap in place? Would final IK solve this better? I saw there was an integration.. Thanks
Well my question is, how to use IK for hands when using items (weapons)? Should I just drag the IK for left and right hand to their slots on the weapon component? The left hand is twisted weird and hard to get right, and the right hand cant be moved?
Inverse Kinematics(IK) is the process of adjusting the character’s bones after the animation frame has completed.IK is extremely useful to position the feet so they . . .
The Third Person Adventure movement type will move the character relative to the input in relation to the camera. The character will always play the . . .
The Ultimate Character Controller is integrated with Final IK allowing you to use Final IK for IK rather than Unity’s built-in IK system. This integration . . .