Character IK for positioning hands

Mattis

Active member
Is it so simple like just dragging both hands IK from the character to the IK slots on the weapon? It looks a bit weird I must say, is there any IK target for The hands so they just snap in place? Would final IK solve this better? I saw there was an integration.. Thanks
 
Well my question is, how to use IK for hands when using items (weapons)? Should I just drag the IK for left and right hand to their slots on the weapon component? The left hand is twisted weird and hard to get right, and the right hand cant be moved?
 
There are a couple of pages in the docs relating to IK:

 
Okay I see! None dominant target HINT, what is hint? Does the non dominant hand goes automatically there or?


What if I use Final IK? Same "set up" with The IK's?
 
I believe the "hint" bone is only used with humanoid rigs, and it refers to the elbow bone and can be used to help position the hand correctly.

Yes, there is an integration with Final IK:

 
Top