Character flies away on impact

nantoaqui

New member
Hello!

I'm bit lost on this one, basically the character flies away after being hit 4 times.

Health.OnDamage is invoked using these params:
force = (8.50835609, 10, -5.25432014)
frames =0
m_ForceObject.AddForce(force, frames);


Any ideas?

Thank you!
 
I've found the issue: ME ?

There's a poise ability that were triggered and overshooting the character.

Thank you!
 
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