Cheo
Active member
Hello, this is a major long standing issue that I was finally able to reliably reproduce in the UCC demo scene. When the player is slightly over an edge and magically floating in the air, when jumping from that state he will end up falling very fast. Take a look at this video starting from 2:00 :
Here is a sequence from my game where the player has to fall down a series of platforms and beams to reach the bottom of the tower. I've seen this bug appear during numerous playtests, especially during this section. There is no need to make a complex platforming game to be concerned by this issue :
I cannot stress enough how big of an issue this is. Please have it fixed for the next update, thanks.
Here is a sequence from my game where the player has to fall down a series of platforms and beams to reach the bottom of the tower. I've seen this bug appear during numerous playtests, especially during this section. There is no need to make a complex platforming game to be concerned by this issue :
I cannot stress enough how big of an issue this is. Please have it fixed for the next update, thanks.